Patrick Prosic


Patrick Prosic is a commercial artist, with about twenty-five years of experience in creating 2D/3D assets for the video game industry. His analytical skills have led him to become interested in game design, where he spent the last ten years in learning how to define modules, functions, project plans and engineering approaches and structures to cover as much as possible in the development itself.

Sometimes advisor for game companies in his area in the field of feasibility, estimation of problems and technical solutions.


Federal Education & Research Institute 4 Graphics

graphic artist


commercial art web & print media game relevant assets game design project planning UI design game relevant technical solutions


3DS Max & Vray Unity3D Photoshop Zbrush Premiere Spine/Dragonbones InDesign Illustrator Plant Factory Cubase Planning and Structuring with VISIO & MS-Project Google! =)